it seems like my switch to Blender continues to deliver value. while it’s a steep learning curve and comes with some of the inherent issues of Blender’s UX and established workflows, i have been able to move closer to the prototype we’re working towards. at this point we want to integrate our engine services to support manipulating content.
note: this is an update on the progress of project in the article: screenplay to VSE
our first tiny win since the screenplay to scenes add-on, i managed to setup a the basis for a clip inspector that surfaces the clip we want to edit with the Khaos Machine.