Category: Tools

  • god’s eye characters

    god’s eye characters

    this post is an update on the God’s Eye project. we’re starting to work on building out the characters in Moho. in the process of developing our automated solutions, we start with the manual process. this is the only way to truly know what is required to complete a task, but the reality is we…

  • getting blending…

    getting blending…

    it seems like my switch to Blender continues to deliver value. while it’s a steep learning curve and comes with some of the inherent issues of Blender’s UX and established workflows, i have been able to move closer to the prototype we’re working towards. at this point we want to integrate our engine services to…

  • eye rig

    eye rig

    this video is output from early experiment in building an eye rig